Version: 2018.4
LanguageEnglish
  • C#

Mesh.uv7

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector2[] uv7;

Description

The seventh texture coordinate set of the mesh, if present.

// Generate planar uv coordinates for the seventh uv set

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Vector3[] vertices = mesh.vertices; Vector2[] uvs = new Vector2[vertices.Length];

for (int i = 0; i < uvs.Length; i++) uvs[i] = new Vector2(vertices[i].x, vertices[i].z);

mesh.uv7 = uvs; } }

Note: Texture coordinates must be created or modified externally from the mesh. The script example above creates the uvs array, assigns texture coordinates to the uvs array, and then assigns the array to the Mesh.