Version: 2018.4
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Material.SetColor

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Declaration

public void SetColor(string name, Color value);

Declaration

public void SetColor(int nameID, Color value);

Parameters

nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_Color".
value Color value to set.

Description

Sets a named color value.

Many shaders use more than one color. Use SetColor to change the color (identified by shader property name, or unique property name ID).

When setting color values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script.

Common color names used by Unity's builtin shaders:
"_Color" is the main color of a material. This can also be accessed via color property.
"_EmissionColor" is the emissive color of a material.

See Also: color, GetColor, Shader.PropertyToID, Properties in Shader Programs.

//Attach this script to a GameObject that has a Renderer component

using UnityEngine;

public class Example : MonoBehaviour { void Start() { //Fetch the Renderer from the GameObject Renderer rend = GetComponent<Renderer>();

//Set the main Color of the Material to green rend.material.shader = Shader.Find("_Color"); rend.material.SetColor("_Color", Color.green);

//Find the Specular shader and change its Color to red rend.material.shader = Shader.Find("Specular"); rend.material.SetColor("_SpecColor", Color.red); } }