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|lineTex||The AA texture used for rendering.|
|width||The width of the line.|
|points||List of points to build the line from.|
Draw anti-aliased line specified with point array and width.
Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.
Note: To get an anti-aliased effect use a texture that is 1x2 pixels with one transparent white pixel and one opaque white pixel.
Anti-Aliased line in the Scene View.