Version: 2018.4
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



Switch to Manual
public bool activeSelf;


The local active state of this GameObject. (Read Only)

This returns the local active state of this GameObject, which is set using GameObject.SetActive. Note that a GameObject may be inactive because a parent is not active, even if this returns true. This state will then be used once all parents are active. Use GameObject.activeInHierarchy if you want to check if the GameObject is actually treated as active in the Scene.

See Also: GameObject.SetActive, GameObject.activeInHierarchy.