This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

VisualEffect.SetTexture

Declaration

public void SetTexture(int nameID, Texture t);

Declaration

public void SetTexture(string name, Texture t);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.
t The new texture value.

Description

Sets a named texture value.

Automatically changes overridden state for this property to true. If the provided texture dimension doesn't correspond to the expected dimension, this function can log an error. If that happens, this assignment is ignored.