This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

VFXEventAttribute.GetFloat

Declaration

public float GetFloat(int nameID);

Declaration

public float GetFloat(string name);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Returns

float The stored float (or 0.0f if VFXEventAttribute.HasFloat returns false).

Description

Gets a named stored float.