This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

VisualTreeAsset.CloneTree

Declaration

public Experimental.UIElements.VisualElement CloneTree(Dictionary<string,VisualElement> slotInsertionPoints);

Declaration

public Experimental.UIElements.VisualElement CloneTree(Dictionary<string,VisualElement> slotInsertionPoints, string bindingPath);

Parameters

slotInsertionPoints A mapping of slot names to the VisualElements at their root.
bindingPath Path of the target property to be bound to the cloned tree root.

Returns

VisualElement The root of the tree of VisualElements that was just cloned.

Description

Build a tree of VisualElements from the asset.


Declaration

public void CloneTree(Experimental.UIElements.VisualElement target, Dictionary<string,VisualElement> slotInsertionPoints);

Parameters

target A VisualElement that will act as the root of the cloned tree.
slotInsertionPoints A mapping of slot names to the VisualElements at their root.

Description

Build a tree of VisualElements from the asset.