This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

VisualElement.OverwriteFromPersistedData

Declaration

public void OverwriteFromPersistedData(object obj, string key);

Parameters

key The key for the current VisualElement to be used with the persistence store on the EditorWindow.
obj Object to overwrite.

Description

Overwrite object from the persistent data store.

This will overwrite all public and SerializeField-marked fields on the given object (meant to usually be the current VisualElement). It's better to use this method if the fields you want to persist on your VisualElement are mostly basic types and you don't want to create a class for them.