This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

MouseCaptureEventBase<T0>.GetPooled

Declaration

public static T GetPooled(Experimental.UIElements.IEventHandler target, Experimental.UIElements.IEventHandler relatedTarget);

Parameters

target The handler taking or releasing the mouse capture.
relatedTarget The related target.

Returns

T Returns an initialized event.

Description

Retrieves an event from the event pool. Use this method to retrieve a mouse event and initialize the event, instead of creating a new mouse event. Events obtained from this method should be released back to the pool using Dispose().