This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

KeyboardEventBase<T0>.GetPooled

Declaration

public static T GetPooled(char c, KeyCode keyCode, EventModifiers modifiers);

Declaration

public static T GetPooled(Event systemEvent);

Parameters

c The character for this event.
keyCode The keyCode for this event.
modifiers Event modifier keys that are active for this event.
systemEvent A keyboard IMGUI event.

Returns

T Returns an initialized event.

Description

Gets a keyboard event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained from this method should be released back to the pool using Dispose().