This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

InputEvent.GetPooled

Declaration

public static Experimental.UIElements.InputEvent GetPooled(string previousData, string newData);

Parameters

newData The new text.
previousData The text before the change occured.

Returns

InputEvent Returns an initialized event.

Description

Gets an event from the event pool and initializes it with the given values. Use this function instead of creating new events. Events obtained from this method should be released back to the pool using Dispose().