This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

FocusEventBase<T0>.GetPooled(IEventHandler,Focusable,FocusChangeDirection)

Parameters

target The event target.
relatedTarget The related target.
direction The direction of the focus change.

Returns

void Returns an initialized event.

Description

Gets an event from the event pool and initializes the event with the given values. Use this function instead of creating new events. Events obtained from this method should be released back to the pool using Dispose().