This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

FloatField.ApplyInputDeviceDelta

Declaration

public void ApplyInputDeviceDelta(Vector3 delta, Experimental.UIElements.DeltaSpeed speed, float startValue);

Parameters

delta A vector used to compute the value change.
speed A multiplier for the value change.
startValue The start value.

Description

Modify the value using a 3D delta and a speed, typically coming from an input device.