Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseProvides the JobHandle that updates the deform buffer to the SpriteRenderer.
This will allow the SpriteRenderer to ensure the deformation job is done before using the buffer for rendering. This implies that the deformation of the buffer must be done using the new JobSystem.