Version: 2018.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

ISpriteEditor.SetPreviewTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetPreviewTexture(Texture2D texture, int width, int height);

Parameters

texture The custom preview texture.
width The width dimension to render the preview texture.
height The height dimension to render the preview texture.

Description

Sets a custom texture to be used by the ISpriteEditor during setup of the editing space.

When the method is called, the editing space's dimensions are set to the width and height values, affecting operations such as Zoom and Pan in the ISpriteEditor view. The preview texture is rendered as the background of the editing space.