This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetTerrainBrushPassIndex

Declaration

public int GetTerrainBrushPassIndex();

Returns

int Queue index.

Description

The render index for the terrain brush in the editor.

When rendering terrain the brush used is rendered at a specific queue, this indicates the queue that should be used in the given render pipeline.