This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

RenderPass Constructor

Declaration

public RenderPass(Experimental.Rendering.ScriptableRenderContext ctx, int w, int h, int samples, RenderPassAttachment[] colors, Experimental.Rendering.RenderPassAttachment depth);

Parameters

ctx The ScriptableRenderContext object currently being rendered.
w The width of the RenderPass surfaces in pixels.
h The height of the RenderPass surfaces in pixels.
samples MSAA sample count; set to 1 to disable antialiasing.
colors Array of color attachments to use within this RenderPass.
depth The attachment to be used as the depth/stencil buffer for this RenderPass, or null to disable depth/stencil.

Description

Create a RenderPass and start it within the ScriptableRenderContext.