This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

BlendState.separateMRTBlendStates

public bool separateMRTBlendStates;

Description

Determines whether each render target uses a separate blend state.

If false, all render targets use blendState0. Otherwise render target 0 uses blendState0, render target 1 uses blendState1 etc.