This version of Unity is unsupported.
Experimental: this API is experimental and might be changed or removed in the future.

AnimatorJobExtensions.BindSceneProperty

Declaration

public static Experimental.Animations.PropertySceneHandle BindSceneProperty(Animator animator, Transform transform, Type type, string property);

Declaration

public static Experimental.Animations.PropertySceneHandle BindSceneProperty(Animator animator, Transform transform, Type type, string property, bool isObjectReference = false);

Parameters

animator The Animator instance the method is called on.
transform The Transform to target.
type The Component type.
property The property to bind.
isObjectReference isObjectReference need to be set to true if the property to bind does access an Object like SpriteRenderer.sprite.

Returns

PropertySceneHandle The PropertySceneHandle representing the new binding.

Description

Create a PropertySceneHandle representing the new binding on the Component property of a Transform in the Scene.

You can bind a property that doesn't exist yet. For example you can bind a property on a MonoBehaviour that will be added later dynamically. In this case, you need to manually resolve the handle after adding the MonoBehaviour on the GameObject, using ResolveAllSceneHandles.