Version: 2018.4
LanguageEnglish
  • C#

PhysicsRaycaster.maxRayIntersections

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int maxRayIntersections;

Description

Max number of ray intersection allowed to be found.

A value of zero will represent using the allocating version of the raycast function where as any other value will use the non allocating version.