Version: 2018.4
LanguageEnglish
  • C#

ComputeShader.SetTexture

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Declaration

public void SetTexture(int kernelIndex, string name, Texture texture);

Declaration

public void SetTexture(int kernelIndex, int nameID, Texture texture);

Declaration

public void SetTexture(int kernelIndex, string name, Texture texture, int mipLevel);

Declaration

public void SetTexture(int kernelIndex, int nameID, Texture texture, int mipLevel);

Parameters

kernelIndex For which kernel the texture is being set. See FindKernel.
nameID Property name ID, use Shader.PropertyToID to get it.
name Name of the buffer variable in shader code.
texture Texture to set.
mipLevel Optional mipmap level of the read-write texture.

Description

Set a texture parameter.

This function can either set a regular texture that is read in the compute shader, or an output texture that is written into by the shader. For an output texture, it has to be a RenderTexture with random write flag enabled, see RenderTexture.enableRandomWrite.

Please note that the mipLevel parameter is ignored unless the shader specifies a read-write (unordered access) texture.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

See Also: FindKernel, See Also: SetFloat, SetFloats, SetInt, SetInts, SetBool, SetBuffer, SetMatrix, SetMatrixArray, SetVector, SetVectorArray., RenderTexture.enableRandomWrite.