Version: 2018.4
LanguageEnglish
  • C#

CompositeCollider2D.GetPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public int GetPath(int index, Vector2[] points);

Parameters

index The index of the path from 0 to pathCount.
points An ordered array of the vertices or points in the selected path.

Returns

int Returns the number of points placed in the points array.

Description

Gets a path from the Collider by its index.

A path is a cyclic sequence of line segments between points that define the outline of the Collider. Since the Collider can have holes and discontinuous parts, its shape is not necessarily defined by a single path.

Returns the number of points placed in the points array.

See Also: GetPathPointCount & pathCount.