Version: 2018.4
LanguageEnglish
  • C#

Component.GetComponentInChildren

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Declaration

public Component GetComponentInChildren(Type t);

Parameters

t The type of Component to retrieve.

Returns

Component A component of the matching type, if found.

Description

Returns the component of Type type in the GameObject or any of its children using depth first search.

A component is returned only if it is found on an active GameObject.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInChildren<HingeJoint>(); hinge.useSpring = false; } }

Returns

T A component of the matching type, if found.

Description

Generic version of this method.