Version: 2018.4
LanguageEnglish
  • C#

Canvas.renderOrder

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public int renderOrder;

Description

The render order in which the canvas is being emitted to the Scene. (Read Only)

Note: Currently only Screen Space - Overlay canvases are ordered correctly as Screen Space - Camera and World Space are emitted and sorted based upon distance from the camera.