go | Root object of your transform hierachy. It must be the top most gameobject when you create the avatar. |
humanDescription | Humanoid description of the avatar. |
Avatar Returns the Avatar, you must always always check the avatar is valid before using it with Avatar.isValid.
Create a humanoid avatar.
The avatar is created using the supplied HumanDescription object which specifies the muscle space range limits and retargeting parameters like arm/leg twist and arm/leg stretch. See Also: HumanDescription.