Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Sets the priority of the AudioSource.
Unity is virtualizing AudioSources, when there's more AudioSources playing than available hardware channels. The AudioSources with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 255. 0=highest priority, 255=lowest priority.