Version: 2018.4
LanguageEnglish
  • C#

GameObjectRecorder.SaveToClip

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SaveToClip(AnimationClip clip);

Declaration

public void SaveToClip(AnimationClip clip, float fps);

Parameters

clip Destination clip.
fps The frames per second for the clip.

Description

Saves the recorded animation into clip.

When no frames per second is given, the default is 60 FPS.

Note: in this method, the tangents are computed and a very light compression is done to remove the irrelevant keys.