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GameObjectRecorder.SaveToClip

Declaration

public void SaveToClip(AnimationClip clip);

Declaration

public void SaveToClip(AnimationClip clip, float fps);

Parameters

clip Destination clip.
fps The frames per second for the clip.

Description

Saves the recorded animation into clip.

When no frames per second is given, the default is 60 FPS.

Note: in this method, the tangents are computed and a very light compression is done to remove the irrelevant keys.