Version: 2018.4
LanguageEnglish
  • C#

NavMesh.GetSettingsByID

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static AI.NavMeshBuildSettings GetSettingsByID(int agentTypeID);

Parameters

agentTypeID The ID to look for.

Returns

NavMeshBuildSettings The settings found.

Description

Returns an existing entry of NavMesh build settings.

If no previously-created settings match the provided agent type ID, the returned NavMeshBuildSettings struct will have the agentTypeID set to -1. See also: NavMeshBuildSettings.

Note: A default entry will always exist for the agentTypeID being 0.