Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ScreenCapture.CaptureScreenshot

public static void CaptureScreenshot(string filename, int superSize);
public static void CaptureScreenshot(string filename, ScreenCapture.StereoScreenCaptureMode stereoCaptureMode);

Parameters

filenamePathname to save the screenshot file to.
superSizeFactor by which to increase resolution.
stereoCaptureModeSpecifies the eye texture to capture when stereo rendering is enabled.

Description

Captures a screenshot at path filename as a PNG file.

If the file exists already, it will be overwritten.

On mobile platforms the filename is appended to the persistent data path. See Application.persistentDataPath for more information.

When superSize parameter is more than 1, a larger resolution screenshot will be produced. For example, passing 4 will make the screenshot be 4x4 larger than normal. This is useful to produce screenshots for printing.

using UnityEngine;

// Generate a screenshot and save to disk with the name SomeLevel.png.

public class ExampleScript : MonoBehaviour { void OnMouseDown() { ScreenCapture.CaptureScreenshot("SomeLevel"); } }

The CaptureScreenshot returns immediately on Android. The screen capture continues in the background. The resulting screen shot is saved in the file system after a few seconds.

Did you find this page useful? Please give it a rating: