Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

PlayerSettings.SplashScreen.logos

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static SplashScreenLogo[] logos;

Description

The collection of logos that is shown during the splash screen. Logos are drawn in ascending order, starting from index 0, followed by 1, etc etc.

using UnityEngine;
using UnityEditor;

public class ExampleScript { [MenuItem("SplashScreen/AssignLogos")] public static void AssignLogos() { var logos = new PlayerSettings.SplashScreenLogo[2];

// Company logo Sprite companyLogo = (Sprite)AssetDatabase.LoadAssetAtPath("Assets/SplashScreen/company logo.jpg", typeof(Sprite)); logos[0] = PlayerSettings.SplashScreenLogo.Create(2.5f, companyLogo);

// Set the Unity logo to be drawn after the company logo. logos[1] = PlayerSettings.SplashScreenLogo.CreateWithUnityLogo();

PlayerSettings.SplashScreen.logos = logos; } }

Did you find this page useful? Please give it a rating: