Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ParticleSystem.Particle.velocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Vector3 velocity;

Description

The velocity of the particle.

This velocity is used for effects that are based on physics. Examples of features that use this type of velocity are the Force module, Gravity, and Start Speed. This velocity is remembered across frames, and will be reapplied to the particle position on each simulation step.

The velocity is also used by the ParticleSystemRenderer if Render Mode is set to ParticleSystemRenderMode.Stretch.

See Also: ParticleSystem.Particle.animatedVelocity, ParticleSystem.Particle.totalVelocity.

Did you find this page useful? Please give it a rating: