Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

ObjectFactory.CreatePrimitive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static GameObject CreatePrimitive(PrimitiveType type);

Parameters

typeThe type of primitive to create.

Description

Creates a GameObject primitive.

using UnityEngine;
using UnityEditor;

public class CreatePrimitiveExample { [MenuItem("ObjectFactoryExample/Create Cube GameObject")] public void CreateCubeEditor() { Selection.activeGameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); } }

Did you find this page useful? Please give it a rating: