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ObjectFactory.CreateGameObject

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public static GameObject CreateGameObject(string name, params Type[] types);

Parameters

nameName of the GameObject.
typesThe optional types to add to the GameObject when created.

Description

Creates a new GameObject.

using UnityEngine;
using UnityEditor;

public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }

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