Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

MeshUtility.SetMeshCompression

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void SetMeshCompression(Mesh mesh, ModelImporterMeshCompression compression);

Parameters

meshThe mesh to set the compression mode for.
compressionThe compression mode to set.

Description

Change the mesh compression setting for a mesh.

This allows you to enable mesh compression for meshes created from scripting, which have not been generated by the ModelImporter. That way you can generate compressed mesh assets from code.

using UnityEngine;
using UnityEditor;

public class ExampleMesh : MonoBehaviour { void Start() { Mesh m = new Mesh();

//Add mesh data here //m.vertices = your vertices; //m.triangles = your triangles;

MeshUtility.SetMeshCompression(m, ModelImporterMeshCompression.High); AssetDatabase.CreateAsset(m, "Assets/CompressedMesh.asset"); AssetDatabase.SaveAssets(); } }

Did you find this page useful? Please give it a rating: