Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

MeshCollider.sharedMesh

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public Mesh sharedMesh;

Description

The mesh object used for collision detection.

If prior to setting sharedMesh any of the vertices, indices or triangles of the mesh have been changed then the shapes of the MeshCollider will be rebuilt.

using UnityEngine;

public class Example : MonoBehaviour { // Assigns an arbitrary mesh collider to the current transform

Mesh meshToCollide;

void Start() { if (!meshToCollide) { Debug.LogError("Assign a mesh in the inspector"); return; } MeshCollider meshCollider = gameObject.AddComponent<MeshCollider>(); meshCollider.sharedMesh = meshToCollide; } }

Did you find this page useful? Please give it a rating: