Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Mathf.MoveTowards

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float MoveTowards(float current, float target, float maxDelta);

Parameters

currentThe current value.
targetThe value to move towards.
maxDeltaThe maximum change that should be applied to the value.

Description

Moves a value current towards target.

This is essentially the same as Mathf.Lerp but instead the function will ensure that the speed never exceeds maxDelta. Negative values of maxDelta pushes the value away from target.

using UnityEngine;

public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;

void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }

Did you find this page useful? Please give it a rating: