Compares two floating point values and returns true if they are similar.
Floating point imprecision makes comparing floats using the equals operator inaccurate.
For example, (1.0 == 10.0 / 10.0)
might not return true every time.
Approximately() compares two floats and returns true if they are within a small value (Epsilon) of each other.
using UnityEngine;
public class ScriptExample : MonoBehaviour { void Start() { if (Mathf.Approximately(1.0f, 10.0f / 10.0f)) { print("The values are approximately the same"); } } }
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