Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

Handles.DrawWireDisc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void DrawWireDisc(Vector3 center, Vector3 normal, float radius);

Parameters

centerThe center of the disc.
normalThe normal of the disc.
radiusThe radius of the disc.

Description

Draw the outline of a flat disc in 3D space.

Note: Use HandleUtility.GetHandleSize when constant screen-sized handles are required.


Wire Disc in the Scene View.

using UnityEngine;
using UnityEditor;

// draw a red circle around the scene cube

[CustomEditor(typeof(CubeExample))] public class CubeEditor : Editor { void OnSceneGUI() { CubeExample cubeExample = (CubeExample)target;

Handles.color = Color.red; Handles.DrawWireDisc(cubeExample.transform.position, new Vector3(0, 1, 0), cubeExample.circleSize); } }

The cube:

using UnityEngine;

public class CubeExample : MonoBehaviour { public float circleSize = 3.0f;

void Awake() { Debug.Log("Cube"); } }

Did you find this page useful? Please give it a rating: