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GUI.VerticalScrollbar

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public static float VerticalScrollbar(Rect position, float value, float size, float topValue, float bottomValue);
public static float VerticalScrollbar(Rect position, float value, float size, float topValue, float bottomValue, GUIStyle style);

Parameters

positionRectangle on the screen to use for the scrollbar.
valueThe position between min and max.
sizeHow much can we see?
topValueThe value at the top of the scrollbar.
bottomValueThe value at the bottom of the scrollbar.
styleThe style to use for the scrollbar background. If left out, the horizontalScrollbar style from the current GUISkin is used.

Returns

float The modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end.

Description

Make a vertical scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float vSbarValue;

void OnGUI() { vSbarValue = GUI.VerticalScrollbar(new Rect(25, 25, 100, 30), vSbarValue, 1.0F, 10.0F, 0.0F); } }

Finding extra elements:

The styles of the buttons at the end of the scrollbar are searched for in the current skin by adding "upbutton" and "downbutton" to the style name. The name of the scrollbar thumb (the thing you drag) is found by appending "thumb" to the style name.

// This will use the following style names to determine the size / placement of the buttons
// MyVertScrollbarupbutton   - Name of style used for the up button.
// MyVertScrollbardownbutton - Name of style used for the down button.
// MyVertScrollbarthumb      - Name of style used for the draggable thumb.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public float scrollPos = 0.5f;

void OnGUI() { scrollPos = GUI.VerticalScrollbar(new Rect(0, 0, 100, 20), scrollPos, 1, 0, 100, "Scroll"); } }

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