Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

FileUtil.ReplaceDirectory

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void ReplaceDirectory(string src, string dst);

Description

Replaces a directory.

Replaces the directory located at dst with the directory located at src. if dst doesnt exists it copies the file. If dst exists then it deletes it and copies the directory at src to dst See Also: FileUtil.ReplaceFile.

using UnityEngine;
using UnityEditor;

public class ReplaceDir : MonoBehaviour { [MenuItem("Example/Replace Directory")] static void ReplaceDirectory() { FileUtil.ReplaceDirectory("sourcepath/YourFolder", "destpath/YourNewFolder"); } }

Did you find this page useful? Please give it a rating: