Version: 2018.3 (switch to 2019.1)
  • C#
Experimental: this API is experimental and might be changed or removed in the future.


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public static Material GetCopyTerrainLayerMaterial();


Material Built in "Hidden/Terrain/TerrainLayerUtils" material.


Returns the default copy terrain layer material.

This material is used by PaintTexture operations. Pass 0 is used to select a channel from the alphamap and copy it into a single channel intermediary texture Pass 1 is used to copy from the single channel intermediary texture back into the source alphamap.

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