The GameObject that received the OnPointerDown
.
pointerPress returns the GameObject that has been pressed. It is only valid when the press is released.
using UnityEngine; using System.Collections; using UnityEngine.EventSystems;
// pointerPress example. // Note that an image was added to a Canvas->Image. This Image has the // following script added. OnPointerUp is called when the texture is // clicked and released.
public class ExampleScript : MonoBehaviour, IPointerUpHandler { // The mouse was released from the GameObject. public void OnPointerUp(PointerEventData eventData) { Debug.Log("Up: " + eventData.pointerPress); } }
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