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ExecuteEvents.GetEventHandler

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public static GameObject GetEventHandler(GameObject root);

Parameters

rootRoot GameObject.

Returns

GameObject Handling GameObject.

Description

Traverse the object hierarchy starting at root, and return the GameObject which implements the event handler of type <T>.

NB: Traversal is performed upwards from the root object, not down.

using UnityEngine;
using UnityEngine.EventSystems;

public class GetEventHandlerExample : MonoBehaviour { // Find the GameObject which implements IDragHandler

void Start() { GameObject handlerObject = ExecuteEvents.GetEventHandler<IDragHandler>(this.gameObject);

if (handlerObject == null) Debug.Log("Drag Handler not found."); else Debug.Log("Drag Handler is attached to GameObject '" + handlerObject.name + "'"); } }

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