Version: 2018.3 (switch to 2019.1)
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EditorWindow.OnGUI()

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Description

Implement your own editor GUI here.


Use OnGUI to draw all the controls of your window.

// Simple script that saves frames from the Game View when on play mode
//
// You can put later the frames togheter and create a video.
// Note: The frames are saved next to the Assets folder.

using UnityEngine; using UnityEditor;

public class SimpleRecorder : EditorWindow { string fileName = "FileName";

string status = "Idle"; string recordButton = "Record"; bool recording = false; float lastFrameTime = 0.0f; int capturedFrame = 0;

[MenuItem("Example/Simple Recorder")] static void Init() { SimpleRecorder window = (SimpleRecorder)EditorWindow.GetWindow(typeof(SimpleRecorder)); }

void OnGUI() { fileName = EditorGUILayout.TextField("File Name:", fileName);

if (GUILayout.Button(recordButton)) { if (recording) //recording { status = "Idle..."; recordButton = "Record"; recording = false; } else // idle { capturedFrame = 0; recordButton = "Stop"; recording = true; } } EditorGUILayout.LabelField("Status: ", status); }

void Update() { if (recording) { if (EditorApplication.isPlaying && !EditorApplication.isPaused) { RecordImages(); Repaint(); } else status = "Waiting for Editor to Play"; } }

void RecordImages() { if (lastFrameTime < Time.time + (1 / 24f)) // 24fps { status = "Captured frame " + capturedFrame; ScreenCapture.CaptureScreenshot(fileName + " " + capturedFrame + ".png"); capturedFrame++; lastFrameTime = Time.time; } } }

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