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EditorGUIUtility.LookLikeControls

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Obsolete public static void LookLikeControls(float _labelWidth, float _fieldWidth);

Parameters

labelWidthWidth to use for prefixed labels.
fieldWidthWidth of text entries.

Description

Make all EditorGUI look like regular controls.

This will make the default styles used by EditorGUI look like controls (e.g. EditorGUI.Popup becomes a full popup menu).


Editor window with "LookLikeControls" look.

using UnityEngine;
using UnityEditor;

// Simple editor window that shows the difference between // Look like controls and look like inspector

class LookLikeControlsInspector : EditorWindow { int integer1 = 0; float float1 = 5.5f;

[MenuItem("Examples/Look Like Controls - Inspector")] static void Init() { var window = GetWindow<LookLikeControlsInspector>(); window.Show(); }

void OnGUI() { EditorGUIUtility.LookLikeInspector(); EditorGUILayout.TextField("Text Field:", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); EditorGUILayout.Space(); EditorGUIUtility.LookLikeControls(); EditorGUILayout.TextField("Text Field", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); } }

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