Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

EditorGUILayout.EnumPopup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static Enum EnumPopup(Enum selected, params GUILayoutOption[] options);
public static Enum EnumPopup(Enum selected, GUIStyle style, params GUILayoutOption[] options);
public static Enum EnumPopup(string label, Enum selected, params GUILayoutOption[] options);
public static Enum EnumPopup(string label, Enum selected, GUIStyle style, params GUILayoutOption[] options);
public static Enum EnumPopup(GUIContent label, Enum selected, params GUILayoutOption[] options);
public static Enum EnumPopup(GUIContent label, Enum selected, GUIStyle style, params GUILayoutOption[] options);
public static Enum EnumPopup(GUIContent label, Enum selected, Func<Enum,bool> checkEnabled, bool includeObsolete, params GUILayoutOption[] options);
public static Enum EnumPopup(GUIContent label, Enum selected, Func<Enum,bool> checkEnabled, bool includeObsolete, GUIStyle style, params GUILayoutOption[] options);

Parameters

labelOptional label in front of the field.
selectedThe enum option the field shows.
styleOptional GUIStyle.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
includeObsoleteSet to true to include Enum values with ObsoleteAttribute. Set to false to exclude Enum values with ObsoleteAttribute.
checkEnabledMethod called for each Enum value displayed. The specified method should return true if the option can be selected, false otherwise.

Returns

Enum The enum option that has been selected by the user.

Description

Make an enum popup selection field.

Takes the currently selected enum value as a parameter and returns the enum value selected by the user.


Creates a primitive selected by the user.

using UnityEditor;
using UnityEngine;
using System.Collections;

// Creates an instance of a primitive depending on the option selected by the user.

public enum OPTIONS { CUBE = 0, SPHERE = 1, PLANE = 2 }

public class EditorGUILayoutEnumPopup : EditorWindow { public OPTIONS op; [MenuItem("Examples/Editor GUILayout Enum Popup usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUILayoutEnumPopup)); window.Show(); }

void OnGUI() { op = (OPTIONS)EditorGUILayout.EnumPopup("Primitive to create:", op); if (GUILayout.Button("Create")) InstantiatePrimitive(op); }

void InstantiatePrimitive(OPTIONS op) { switch (op) { case OPTIONS.CUBE: GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } } }

Did you find this page useful? Please give it a rating: