inPath | The transform path to the object to animate. |
inType | The type of the object to animate. |
inPropertyName | The name of the property to animate on the object. |
Creates a preconfigured binding for a curve where values should not be interpolated.
Use discrete curves for properties where values are discontinuous, or where values should not be interpolated. For example, use EditorCurveBinding.DiscreteCurve for enums or hashes.
Did you find this page useful? Please give it a rating: