Version: 2018.3 (switch to 2019.1)
LanguageEnglish
  • C#

AudioSource.PlayClipAtPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static void PlayClipAtPoint(AudioClip clip, Vector3 position, float volume = 1.0F);

Parameters

clipAudio data to play.
positionPosition in world space from which sound originates.
volumePlayback volume.

Description

Plays an AudioClip at a given position in world space.

This function creates an audio source but automatically disposes of it once the clip has finished playing.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] public class Example : MonoBehaviour { public AudioClip clip; //make sure you assign an actual clip here in the inspector

void Start() { AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2)); } }

Did you find this page useful? Please give it a rating: