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Transform.Rotate

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public void Rotate(Vector3 eulers, Space relativeTo = Space.Self);

Parameters

relativeToRotation is local to object or World.
eulersRotation to apply.

Description

Applies a rotation of eulerAngles.z degrees around the z axis, eulerAngles.x degrees around the x axis, and eulerAngles.y degrees around the y axis (in that order).

If relativeTo is not specified or set to Space.Self the rotation is applied around the transform's local axes. If relativeTo is set to Space.World the rotation is applied around the world x, y, z axes.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Update() { // Rotate the object around its local X axis at 1 degree per second transform.Rotate(Vector3.right * Time.deltaTime);

// ...also rotate around the World's Y axis transform.Rotate(Vector3.up * Time.deltaTime, Space.World); } }

public void Rotate(float xAngle, float yAngle, float zAngle, Space relativeTo = Space.Self);

Parameters

xAngleDegrees to rotate around the X axis.
yAngleDegrees to rotate around the Y axis.
zAngleDegrees to rotate around the Z axis.
relativeToRotation is local to object or World.

Description

Applies a rotation of zAngle degrees around the z axis, xAngle degrees around the x axis, and yAngle degrees around the y axis (in that order).

If relativeTo is not specified or set to Space.Self the rotation is applied around the transform's local axes. If relativeTo is set to Space.World the rotation is applied around the world x, y, z axes.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Update() { // Rotate the object around its local X axis at 1 degree per second transform.Rotate(Time.deltaTime, 0, 0);

// ...also rotate around the World's Y axis transform.Rotate(0, Time.deltaTime, 0, Space.World); } }

public void Rotate(Vector3 axis, float angle, Space relativeTo = Space.Self);

Parameters

axisAxis to apply rotation to.
angleDegrees to rotation to apply.
relativeToRotation is local to object or World.

Description

Rotates the object around axis by angle degrees.

If relativeTo is not specified or set to Space.Self the rotation is applied around the transform's local axes. If relativeTo is set to Space.World the rotation is applied around the world x, y, z axes.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Update() { // Rotate the object around its local X axis at 1 degree per second transform.Rotate(Vector3.right, Time.deltaTime);

// ...also rotate around the World's Y axis transform.Rotate(Vector3.up, Time.deltaTime, Space.World); } }

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