Legacy Documentation: Version 2018.2 (Go to current version)
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# Space.World

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## Description

Applies transformation relative to the world coordinate system.

Use this to apply transformations to a GameObject using the world’s coordinates. This means that the GameObject’s Transform is altered via the world’s space instead of the GameObject’s local space. To transform a GameObject considering the GameObject’s rotation, use [Space.Self].

```//This example shows the difference between using Space.world and Space.self. Attach this script to a GameObject
//Enable or disable the checkbox in the Inspector before starting (depending on if you want world or self)
//Press play to see the GameObject rotating appropriately. Press space to switch between world and self.using UnityEngine;public class Example : MonoBehaviour
{
float m_Speed;
public bool m_WorldSpace;    void Start()
{
//Set the speed of the rotation
m_Speed = 20.0f;
//Rotate the GameObject a little at the start to show the difference between Space and Local
transform.Rotate(60, 0, 60);
}    void Update()
{
//Rotate the GameObject in World Space if in the m_WorldSpace state
if (m_WorldSpace)
transform.Rotate(Vector3.up * m_Speed * Time.deltaTime, Space.World);
//Otherwise, rotate the GameObject in local space
else
transform.Rotate(Vector3.up * m_Speed * Time.deltaTime, Space.Self);        //Press the Space button to switch between world and local space states
if (Input.GetKeyDown(KeyCode.Space))
{
//Make the current state switch to the other state
m_WorldSpace = !m_WorldSpace;
//Output the Current state to the console
Debug.Log("World Space : " + m_WorldSpace.ToString());
}
}
}
```